Use word wrap to read the BS.

This method is done using Zmodeller2, I don't know how to do it in Max but I am sure someone can figure it out from this.

Here we go.
All you have to do is select the object you want lit.
Go into it's PROPERTIES and drop down the VERTICE section, you will see it's FORMAT.
Tick the NORMALS and the DIFFUSE COLOUR boxes, this allows the back lighting effect.
Once done,close the properties window.
Then switch to vertice mode and select all, like you would for calculating normals for example.
Go to the SURFACE section in the drop down menu and go to PAINT.
Now select COLOUR and click on the box, you will see a colour box and the fill selection button.
Click on the colour to get a colour chart and select your desired back light colour, this colour will heavily tint any texture you use or may even outshine it.
You then click the FILL SELECTION box, repeated clicks will strengthen the back light so be easy with it.
From previous experiments it seems to take only three click for the maximum effect, it increases by 33% each time.
Bare in mind that what you see on the Zmod screen isn't the exact representation of what the game will give you, usually it's brighter in game.
Textures will probably have to have very high contrast to really show up or back light a separate layer and then put your textures above on a semi transparent layer for them to be more affective. This is how the instruments on the Mig-15 are done.
You cannot re-attach this object to an unaltered one, you can only attach objects that you have already altered using this method together.

This can be used on any object created for San Andreras, possibly for older GTAs as well.
I hope that this info will give some off you guys some new ideas to try out for your projects.



pinky.